Skire.Club Traits
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Opalescent Markings (Uncommon)
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Can be any color, and reflections are multi-hue, meaning highlights and shadows may reflect hues different to the base. Base color should still be somewhat clear
Can be opalescent or multi-chrome
Affects any color/marking on the body, as long as it does not effect the entire body
Can affect the blood, bones, and organs
Horns/Spikes (Uncommon)
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Can be pointed, antlers, be branched, spiked, blunt, square, or rounded and cylindrical. Can also be textured with swirls, overlapping scale-like effects, and carvings.
Can be broken, notched, or cut
Can be placed anywhere on the body
Counts for all horns and spikes on the body. Can have multiple types at once
Can be engraved and affected by marking traits
Horns should not resemble objects
Cannot obscure the body or replace a body part
Scale Growth (Uncommon)
Slime (Uncommon)
Click to search ML for trait [Body (Helm, Shell, Tentacles, Soft Body) can ooze a dripping slime. It can also come from any one specific part]
Draping Fins (Uncommon)
Gills (Uncommon)
Catfish Whiskers (Uncommon)
Textured (Uncommon)
Fins (Uncommon)
Cracked (Uncommon)
Layering (Uncommon)
Click to search ML for trait [The hard body (helm and shell) has multiple layers, visibly described as overlapping enclosed pieces of the helm or shell]
Floating Body Piece (1-5) (Uncommon)
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Must be an extension from an existing part, such as an ear, horn, tail tip, fur, etc.
Must match a color that appears on the body, but may have patterning and be affected by marking traits
May be shaped as long as they appear to be a continuation of a body part
May be symmetrical or asymmetrical
Cannot resemble objects
Cannot be shapes that float around the body purely independantly
Lip Tags (Uncommon)
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Lips have protruding shapes that can be pointed, blunt, drippy, zipper-like, or akin to eyelashes
Can be droopy or more rigid
Can be any color
Can be linked or have holes
Cannot appear to come from inside the mouth
Cannot extend the entire lip
Particle Markings (Uncommon)
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Must be small
Must clearly emit from a specific marking
Can be shaped
Can be affected by marking traits. Sparkling Markings can change particles themselves into sparkles that trail off the body.
Can be any color that appears on the body
Cannot be large or mimic floating body pieces
Cannot be turned off
Metallic Markings (Rare)
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Can be any color, but reflections are generally monotone, meaning highlights and shadows share general hue with the base color
Affects any color/marking on the body, as long as it does not effect the entire body
Can affect the blood, bones, and organs
Sparkling Markings (Rare)
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Can be any color, but sparkles must share hue with the base color of the markings
Can affect the particles originating from the Particle Markings trait, allowing them to be purely sparkles
Affects any color/marking on the body, as long as it does not effect the entire coat
Can affect the blood, bones, and organs
Rocky Growth (Rare)
Jeweled (Rare)
Rotted (Rare)
Click to search ML for trait [The hard body (helm and shell) appear rotted at the edges and is depicted with small holes that expose some of the soft body. This does not create holes all the way through the shell]
Ocean Growth (Rare)
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