Traits
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Common Ears (CCCats) (Common)
[This includes all Common Traits for CCCat Ears. They do NOT need to be listed at all when uploading a design, and are strictly informational. You may use as many as you’d like while designing a MYO]
- Fluffy Ears
- Furless Ears
- Bent Ears
- Oddly Shaped Ears - [Ears may have odd shapes, holes, and different lengths. Odd ear shapes must clearly be part of the ear]
- Mismatched Ears - [Ears may be asymmetrical]
Droopy Ears (CCCats) (Uncommon)
[Ears that dangle downwards]
- Ears flop over at the base
- Ear themselves can be floppy and soft
- Ears may point downward without this trait
- Button ears do not require the use of this trait, as it only affects the base.
Can be applied by:
Droopy Ears (Gravents) (Uncommon)
[Ears that dangle downwards]
- Ears flop over at the base
- Ear themselves can be floppy and soft
- Ears may point downward without this trait
- Button ears do not require the use of this trait, as it only affects the base.
Can be applied by:
Multiple Ears (3-4) (CCCats) (Uncommon)
[3 to 4 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Can be applied by:
Multiple Ears (3-4) (Crooks) (Uncommon)
[3 to 4 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Can be applied by:
Multiple Ears (3-4) (Gravents) (Uncommon)
[3 to 4 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Can be applied by:
Multiple Ears (5-6) (CCCats) (Rare)
[5 to 6 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Can be applied by:
Multiple Ears (5-6) (Crooks) (Rare)
[5 to 6 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Can be applied by:
Multiple Ears (5-6) (Gravents) (Rare)
[5 to 6 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Can be applied by:
Multiple Ears (7-10) (CCCats) (Myth)
[7 to 10 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Can be applied by:
Multiple Ears (7-10) (Crooks) (Myth)
[7 to 10 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Can be applied by:
Multiple Ears (7-10) (Gravents) (Myth)
[7 to 10 ears placed on the head]
- Can be placed symmetrically or asymmetrically
- Cannot be placed anywhere that an ear would not naturally be, but can go to a degree down the jaw/head to account for multiple ears
Can be applied by:
Linked Ears (CCCats) (Rare)
[Ears that are merged together above the base]
- Can be linked by strips or at different points in the ear's shape
- Cannot be merged at the base
Can be applied by:
Linked Ears (Crooks) (Rare)
[Ears that are merged together above the base]
- Can be linked by strips or at different points in the ear's shape
- Cannot be merged at the base
Can be applied by:
Linked Ears (Gravents) (Rare)
[Ears that are merged together above the base]
- Can be linked by strips or at different points in the ear's shape
- Cannot be merged at the base
Can be applied by:
Overgrown Ears (Myth)
[Ears that are very clearly larger than are proportional to the character]
- Can affect one part of the ear or the entire ear
Can be applied by:
Overgrown Ears (Crooks) (Myth)
[Ears that are very clearly larger than are proportional to the character]
- Can affect one part of the ear or the entire ear
Can be applied by:
Overgrown Ears (Gravents) (Myth)
[Ears that are very clearly larger than are proportional to the character]
- Can affect one part of the ear or the entire ear
Can be applied by:
Wing Ears (CCCats) (Myth)
[Ears are replaced with or heavily resemble wings]
- Wing Ears can be bat ears, feathered ears, or a mix of them both
- Grants Levitation magic.
- Can articulate, bend, and fold up.
- Effects all ears
- Cannot be placed anywhere that would be unusual for ears (no ears on the back of head, under the jaw, on the neck, etc.)
Can be applied by:
Wing Ears (Crooks) (Myth)
[Ears are replaced with or heavily resemble wings]
- Wing Ears can be bat ears, feathered ears, or a mix of them both
- Grants Levitation magic.
- Can articulate, bend, and fold up.
- Effects all ears
- Cannot be placed anywhere that would be unusual for ears (no ears on the back of head, under the jaw, on the neck, etc.)